Skip to content
Tuesday, October 13, 2026
Discover winning sports betting insights, expert analysis, …

Three Pokemon Games That Were Denied the Appreciation They Deserved

In the wake of a vision of world peace courtesy of Pokémon Go, there's no question that the monster collecting series stands as one of the most mainstream video games in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were overshadowed by the hype of the mainline series. They're Pokémon games released on doomed platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

Vanessa Fowler

A seasoned sports analyst with over a decade of experience in betting markets and statistical modeling.

Global Betting Plus

Type to search articles.